Portfolio of

Ted Brown




"Ted was always very thoughtful about his work and took criticisms extremely well. [H]e was very professional in getting the information he needed with a clear head and execute impeccably. His thoughtfulness extended to his design work and he created some of the most compellng levels in the games. We knew that if Ted was behind it, it was going to work."

Josh Tsui
Co-Owner
Robomodo


Level Design

I've served as a level designer on GUN (3ds Max), Tomb Raider: Underworld (Maya), Tony Hawk: Ride (XSI), and Tony Hawk: Shred (XSI).

Level design was what first drew me to game design, back in the days of Doom and Duke Nukem, and my passion for quality in this area has never faded. I love helping worldless stories emerge from scenes, immersing players in game flow, and creating levels that can be tackled in multiple ways.


Design Documents


Tomb Raider: Underworld
Southern Mexico: Belt Room

Tony Hawk: Ride
Frankfurt Terminal